Kyler wrote:
>
> I created a window with a rgbf pigment. When look at the window straight
> on the sky is correct, but at an angle the sky is balck and white.
> Does anybody know the reason for this problem and a correction for it.
From your description it would be difficult to diagnose without seeing
some of your source code that would illustrate the problem.
You might try adding:
global_settings { max_trace_level 5 }
to your scene file and see if that fixes your problem.
--
Ken Tyler
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